Tips and Tricks - Forza Motorsport 3

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Forza Motorsport 3I've been a Forza fan since the beginning. If you're new to the series, it's basically a simulation racer that's been tweaked to be just arcade-y enough to be fun. Forza Motorsport 3 continues the tradition with some new twists that rather change the gameplay, and not always for the best. The game is also hampered by some seriously long load times - so if you have the space to spare after you add all of the bonus disc's cars and tracks, install the game to your Xbox 360 hard drive.

Here are a few tips to get you started:

  • Watch the line. As with previous games in the series, you have the option to display a line that shows where the sweet spot for driving is and whether to accelerate, maintain speed or brake as it changes from green to yellow and then red. Advanced players can turn off this driving aid to earn more points.
  • Mod your ride. If you're losing races, you may have the wrong vehicle or, more likely, your car doesn't have the right performance level to compete. Forza 3 offers the option to automatically upgrade your car to the max within your budget, which is tempting but can severely eat away at your available credits without always giving you the mods that could really make a difference. Getting that adjustable gearbox is an important mod since it permits you to...
  • Tweak your parts. Boosting your gearbox ratios improves acceleration (at a cost to your maximum speed), which can make a big difference in a twisty track where you spend most of your time speeding up out of turns and little to no time maxxing out on long straightaways. Here's an adjustment you can make right away (without any mods): Add a little air to your tires. I usually add 2 psi to my front tires to gain a little more control in turns. Once you get deep into the game, races will become challenging and you will need to dig into your bag of grease monkey tricks to optimize your car for each track. Read the description of what each adjustable part does and spend some time on the test track confirming that your settings are working before going back into races. For further assistance, this Tuning and Upgrades guide can help.
  • Roll back time. Yeah, the game verges on sci-fi with a new feature that lets you run back the past few seconds so you can correct a driving mistake. This won't save you if your car is vastly underperforming, but can fix a tight race where one bad turn is going to lose it for you. There seems to be a limit to when and how much you can use this feature, but it feels so much like cheating that I try not to anyway.
The game does have one neat time saver, which is the ability to quickly downgrade your favorite car for a given race after you've modded it up. You will have to go back and reupgrade it later, so save your settings before doing this. You'll have the advantage of knowing that your car will be at the maximum performance for a level after downgrading, so you should have an easy time with the race.

As nice as all of the tune-up descriptions are, as an amateur racing fan I find I have to refer to them a lot when I'd rather be able to select more user friendly choices - like whether I want my car to be more slide-y or tight in turns. It would be nice if there were a way to quickly visualize how a car will perform after each adjustment rather than having to tweak and test, tweak and test. Someday, maybe.

In my limited playtime, I quickly gravitated to a slick little Alfa Romeo Brera Italia Independent that was awarded to me early in the game and I've been running it consistently to victory by modding it up and down to qualify for different classes of races. I will need to find additional cars for challenges that won't permit my little Italian sports car to enter. So far, I am having fun with it - possibly more fun than the second Forza game, in which I hit a performance wall about halfway through that exceeded my ability to easily work through it so I stopped playing. You could say it tested my patience and lost! Let's hope that doesn't happen again here...

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This page contains a single entry by Gamewatcher published on December 24, 2009 8:46 AM.

PlayStation Store - Holiday sale, MAG public beta pre-load, World at War maps, Weezer and Limp Bizkit, avatars and some freebies was the previous entry in this blog.

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