Results matching “borderlands”

We're big Borderlands fans from way back (as evidenced by some of our many posts and podcast endeavors, including our 2010 Game of the Year review - our first segment with in-game audio). Recently I streamed the Tina Tina one-shot, Assault on Dragon Keep, so it's no surprise Tiny Tina's Wonderlands was a day 1 purchase.

The first 15 minutes is prologue and setup, and the last 5 is mostly clean-up, so there's about 30 minutes of core gameplay here including the first boss fight. I expect I'll be playing a lot of this over the coming weeks as there's a lot to do and many ways to play it:

 

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We're big fans of Borderlands, and Tiny Tina is a beloved character in our home. Despite owning Borderlands 2 with all of the trimmings, I decided to nab Tiny Tina's Assault on Dragon Keep "one-shot adventure" even though we already own it as DLC, just to see if it's the blatant cash grab it's been made out to be.

$5 on holiday sale seemed about right even though it really ought to have been free to Borderlands players, or honestly everyone since a) it's really just an ad for Tiny Tina's Wonderland (as evidenced by the actual ad for Tiny Tina's Wonderland that appears at the start) and b) it's buggy. The game crashed as I tried to head to the second area of the game, which just happened to be right at the 30-minute mark.

That said, I don't recall it being this hard; I suspect I previously played it with a leveled-up character. I do get the hang of things before the end of my run - proving the adage that if you're dying a lot in Borderlands, you're not using the right guns:

 

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XIII was one of our favorite games back in the day. It was a slick cel-shaded shooter before Borderlands, and what it lacked in loot it made up for in style.

So far, this remake feels clunky and despite the enhanced graphics, lacks polish. It's fun but not nearly as fun as my memories of the original.

I went a little long because I spent far too much time looking for a hard-to-spot key early on. Kinda funny, actually. Take a look:

 

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While our whole family loves all of the Borderlands games, we do NOT love them all equally. Borderlands 3 has been far and away the most fun, engaging, satisfying, and - at times - absolutely rakkshit crazy.

Psycho Krieg and the Fantastic Fustercluck, the fourth and final entry in the Borderlands 3 DLC Season Pass, definitely lands in this last category. It blends in an unhealthy dose of Psychonauts as you descend into the psyche of a psycho:

 

For more like this, follow my Twitch channel and find archived streams in my YouTube channel.

Busy Gamer Nation #285: Spirit of Midnight

Spirit of Midnight Spirit of Midnight is one of the first games we homed in on at PAX West 2019. Well, to be honest, it was right across from the always capped line for Borderlands 3 - but that just makes it as fortuitous as it is charming.

And it has charm in buckets! You play as a curious kitty who leaves home on a mysterious journey. It's a classic point-and-click-style adventure made for the whole family. While designed to appeal to younger players, it's no less fun for adults. And it's expected out sometime this fall on Mac and PC via Steam and possibly consoles.

This is one of our show floor interviews from PAX West 2019.

You can download Busy Gamer Nation from our podcast page, on iTunes, or via RSS feed.

I like Minecraft OK, but I'm nowhere near a superfan. But I do love a good RPG, and Minecraft Dungeons seems to scratch that particular itch well. The game unfolds without too much difficulty at first - but then I met the creepers, which can gang up on you and splode you out of existence, and then enchanters that protect enemies while they take you out.

You'll see me adapt my strategies to get past these tricky foes with one life to spare! Not a bad first run, and I'll be back for more Borderlands with blocks - I mean Minecraft Dungeons:

 

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Borderlands is one of our favorite franchises, and Borderlands 3 has proven to be the most enjoyable of the series. And Revenge of the Cartels - with its Scarface-inspired mansion assault complete with Giorgio Moroder-esque score and piles of cocaine-like purple powder that smashes nearly into Eridium - is the best event yet.

Even though it has ended, we thought you might want to revel in its awesomeness whether you played it or not:

 

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Borderlands 3 may be my favorite game of 2019, certainly my favorite shooter. Bloody Harvest is a limited-time event that started today. I booted up my Xbox One to give it a spin and found it a little tricky to follow at first. Don't worry, it's easy and so far seems leveled to my character. Clear some space in your backpack though: Ghost-infected enemies tend to drop more than the usual loot!

You'll need to have unlocked Sanctuary to kick things off, and this brief intro will show what to do without any significant spoilers. The event ends December 5, so you better get started:

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Borderlands is one of the best shooter franchises (at least in our house), and Borderlands 3 promises to deliver more of what we love: loot, booms, and an entertaining story. Plus some new stuff such as mantling up surfaces and sliding into enemies, who are smarter than before.

The first 10 minutes are mostly prologue and cut scenes, so I went a little long (closer to 45 minutes). Also, I kinda didn't want to stop playing:

 

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Gears is not really my jam; I'm much more into Borderlands. But I have to say, I'm warming to it. I played a bit of Gears 4 co-op earlier this year and got decent at it, and Gears 5 so far feels like more of the same. .

I spent almost 30 minutes on the "boot camp" intro so I went another 30 minutes to capture the start of the campaign:

 

For more like this, follow my Mixer channel and find archived streams in my YouTube channel.

Line for Gearbox panelWe waited in line for nearly three hours to see the Gearbox Software panel at PAX West 2019 so you can listen to it all here.

There were many announcements including Homeworld 3, the just released Risk of Rain 2, end game features of Borderlands 3 that will keep your comin back for more, a Penn & Teller VR game, and more.

There's even a way, if you act within the week, to enter for a chance to purchase the limited edition Borderlands Loot Crate that sold out months ago (game not included but there's lots of cool stuff inside). There was an interesting "giveaway" during the panel that you won't want to miss!

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As shooter series go, Metro is one of the better ones. OK, so it's not as crazy fun as Borderlands, but it makes up for it with story and heart.

Metro Exodus promuses to be more open world than past installments but the first part of the game is very much on rails. Still, if you like the Metro survival shooter experience, it certainly is fun:

 

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I've been replaying the remaster of the original Borderlands to get pumped up for Borderlands 3, but the surprise release of the free Fight for Sanctuary DLC at E3 2019 made me shift targets to Borderlands 2, part of The Handsome Collection on Xbox One (just added to Game Pass!), PS4, and PC.

It took me several minutes to figure out how to kick off the DLC and then a few more minutes of cutscenes ensued. So I went a little over to give you a reasonable taste. I'm a little underpowered here, just enough to make things challenging. I'm looking forward to playing some more:

 

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Busy Gamer Nation #239 - The Rust Belt

The Rust BeltThe Rust Belt is one of our many indie game discoveries at PAX Prime 2015. The Mad Max/Borderlands look couples with a gameplay mechanic that's easy to pick up and lose yourself in for a spell. Drag your enemies with a tow chain, smash things, blast open new areas, collect useful objects and, if you like, rebuild society.

If this sounds like your kind of jam, listen to our super short interview and get the details.

You can download Busy Gamer Nation from our podcast page, on iTunes, or via RSS feed.

This is part of our continuing PAX Prime 2015 coverage. Check back for more exciting interviews including Minecraft: Story Mode and several scary games for October!

Fallout Boy welcomes you to PAX Prime 2015Our 12th PAX featured some small improvements and many impediments.

It's the first year in many that we weren't granted media access (most niche media and smaller outlets were cut this year to make room for more exhibitor badges). This meant that we had a harder time than usual securing access to talk, on the record, with AAA title developers or even PR reps. Booths are staffed with exhibitors who are there to talk you through their games, but the second you ask to record they clam up.

What was more frustrating: the consistent runaround. First we'd be told we could talk to someone, and then hop three or more times to the next person in the booth who was supposedly authorized for media handling only to be ultimately told: No you can't record anyone here.

On top of that, Bethesda Softworks - while having probably the largest booth at the show - did not have playable Fallout 4, Doom, or Dishonored 2. Highlights of past shows were playable demos of their predecessor games, but clearly Bethesda thinks they'll sell just fine without the word of mouth. There's also the risk that 50,000+ people descending at once on one corner of the expo hall would have triggered a collapse, so maybe they did us a favor. We did empty our wallets at their store, more than once. And scored nifty masks like the one pictured above.

All that didn't stop us from playing many games of all stripes and sizes, and sharing out thoughts on them. But our podcast coverage is primarily indie this year with a few notable exceptions.

Sorry folks, we tried. (You know we tried.)

But we still found some amazing and fascinating stories. We'll be adding lots of podcast links over the next few weeks as we edit and post them, as vigorously as we can, so we can get to expanding the I Love Bees Definitive Edition (more on that below).

There were many highlights of PAX Prime 2015. Here's our full report:

 

Rock Band 4 main stageRock Band 4. We've nearly always had a lot of fun at the Harmonix booth, particularly when there's a new Rock Band to kick around.

They're also one of the more media friendly AAA gaming companies, and they spoke with us about some of the new features, new songs, how DLC carryover from last gen works, and the issue with Xbox One digital preorders.

Apparently your Xbox 360 instruments, at least the wireless ones, will need some sort of adapter to work on the Xbox One. You heard it here first!

Gamewatcher tried the guitar but didn't get the hang of freestyle (despite the handy instructional chart). Apparently it can take a few rounds to learn but then it'll be easy.

Either way, it's more Rock Band and we're eager to get our hands on it!

 

Mad Max boothMad Max. Before you get excited, this is NOT based on Fury Road, or any of the other Mad Max films. It's a sandbox game with an original story that evokes key elements of the Mad Max series. The lead character doesn't look like Mel Gibson, but we're not really seeing Tom Hardy in there, either.

We both played Mad Max and enjoyed it for different reasons. Gamewatcher dug the car combat and GrrlGotGame loves punching bad dudes. So yeah, we're getting the game. Best PAX moment: GrrlGotGame blew up a Mad Max boss in a way no one else had done while misogynists who'd been dissing girl gamers flailed at their own demo stations.

The cars have lots of customization options, and the brawling mechanics seem easy if you've played any Batman - but there is fun to be had on either path. We just wish they featured Furiosa. Maybe next game?

 

Minecraft: Story ModeMinecraft: Story Mode. We all love Telltale's quirky story-driven games (dating back to Sam & Max) but this visit to their incredible booth was (primarily) for our 12-year-old, The Pikachu Fan. He totally geeked out over the game's Minecraft lore but we all enjoyed the tale of a boy and his pig trying to get to back to Endercon (in the final game you can play as a girl if you prefer - take that, Ubisoft!).

We won't spoil the story but there are zombies and other baddies from the sandbox game for you to fight and choices to make that will yield "<fill in the blank> will remember that." Our son got into a debate with Telltale staff on whether their games had karma elements, but it was off mike so you'll just have to imagine how that went. Fortunately, we still recorded many great details to hold you over until the game's release.

 

Assassin's Creed: SyndicateAssassin's Creed: Syndicate. We are seriously on the fence here. On the one hand, the gameplay looks like something out of an action movie with exciting cross-town chases where you jack a carriage, GTA-style, and then battle enemies on the top of a moving train. And there's the matter of the long overdue female protagonist, who - alas! - you can't play the entire game, just selected chapters (something a bit less than half the time from what we've heard). Still, baby steps, right?

On the other, the demo left us wanting more - as in something different. The last few chapters of the Assassin's Creed saga haven't grabbed us like the first 2 or 3 did, and we're not sure we're ready to dive into Syndicate.

Pre-order denied. We'll be waiting on the reviews for this one, and probably a sale.

  • Launches Oct 23 on PS4 and Xbox One, and Nov 19 on PC
  • Sorry, no podcast interview

 

Rise of the Tomb RaiderRise of the Tomb Raider. The short review here is that, based on the demo we played, this is simply more Tomb Raider. If you enjoyed the last one, this is more of the same. Climbing, shooting, running, jumping, and some mild puzzle solving. And it looks fantastic.

The demo featured mostly climbing at the start, so when it was time to shoot something to unlock an area we forgot we were even armed. Fortunately there's a new hint system: If you push in the right thumbstick, the game will highlight where to go next. You may still need to figure out what to do there, but at least you'll know where to go. The demo also cut most of the combat sections to speed us to the big finish, so we're looking forward to shooting more baddies when this comes out in November. You will need an Xbox One to play it, at least for the timed exclusivity window (the length of which has not been revealed).

  • Releases Nov 10 on Xbox One
  • Sorry, no podcast interview

Plants Vs Zombies Garden Warfare 2Plants Vs Zombies Garden Warfare 2. We are big Plants vs Zombies fans but never got into Garden Warfare, the FPS multiplayer battle game. On a lark, we tried the demo for the sequel, where you get to play as the zombies (instead of the usual plants) and overcome wave after wave of flora.

We actually had fun using our individual specialized abilities and armed turrets to decimate the barrage of vegetation controlled by AI. A round lasts about 10 minutes, so it's easy to enjoy in short bursts.

Not sure if there's any single-player worth playing - but if team games are your thing, this felt solid.

  • Releases on PC, PS4, and Xbox One in 2016
  • Sorry, no podcast interview

 

I Am BreadI Am Bread. This is one of those quirky games we couldn't pass by, especially when there was little to no line. Alas, the wonky controls ensured that we struggled to keep our bread edible on its long journey to toast itself. That's right, you play as a piece of bread that's hellbent on preparing itself to be eaten. Now this game isn't new; it's been on Steam for months, and I toyed with the idea of picking it up there. But we usually play our games in the living room, so a console release seemed a better match.

Having played it - barely managing to succeed in overcooking hisself to a disgusting mishmash of toast coated in dirt, eggshells and ants - Gamewatcher suspects this might play better with touch controls on iOS, where it just launched as well. This is a game where tapping and swiping should lead to fewer falls in the muck, but by all accounts all of the various versions are wrought with tension. Because you might fail to become toast.

What a weird game. Not to say that's a bad thing.

 

Lego Dimensions platform baseLego Dimensions. We played this game twice, both times opting for the Portal-themed adventure because... well, I don't think anyone tried anything else at PAX. Every time we passed the booth it was Portal on every screen, all of the time.

The game is... interesting. You place various characters and vehicles made of Legos onto special base platforms that, like Skylanders and Disney Infinity before it, get scanned into the world of the game. There are spots where you're supposed to modify an item - like upgrading the Batmobile with blocks - but it's all subterfuge. All you really need to do is acknowledge the brick adjustments on screen and then place the item on the platform. The game doesn't know if you actually made any changes to it.

Anyway, GrrlGotGame and Gamewatcher took a first pass, and barely got to enjoy it since the short demo period meant our station host had to walk us through every step to keep within the time limit. We figured very little out for ourselves, and had little fun as a result. There are lots of little puzzles that involve placing the right item on the right section of the base at the right time and using certain characters' powers to advance the story. As usual, you collect bolts (which seem a bit out of place here - can we please end having all Lego games score you on bolt collection?!).

Pikachu Fan took a pass at the game too, and after making it through the same levels in record time declared that we don't need to buy this one, even on sale. After playing with Legos for years and collecting many Skylanders and Disney Infinity figures, this is a ringing un-endorsement.

  • Releases Sept 27 for PS3, PS4, Wii U, Xbox 360, and Xbox One
  • Sorry, no podcast interview

 

Kitty DisastrousKitty Disastrous. This charming tale of interspecies love is still in the very early stages but promises to a fun whimsical romp that both adults and kids can enjoy. You play a purple kitty that has fallen head over paws for a ferret. Tragically, the ferret falls through the roof into a shop just moments after they meet... and it's up to kitty to save the day.

Anyone who has lived with a cat can predict what happens next: Everyday objects are destroyed. Dangling items are attacked. Fake mustaches are acquired. (Yes, really.) Mice – scratch that. We'll let you discover what the mice do for yourself. The developers hope to have a finished game ready to show by next year's PAX. We can't wait to see what disasters kitty causes next.

 

MekaZooMekaZoo. This puzzle platformer is vividly hued with a neon glow, which is one way to stand out at a busy show like PAX.

The demo we tried had you play as a high-jumping frog and a fast-rolling armadillo (think Sonic). Several other animals will be in the final game including a panda, wallaby, and pelican.

The action was fast and fun, using your creatures' skills to access hard-to-reach places. You swap characters as needed, and landing in cannon-like structures shoots you into new sections to explore.

We didn't try multiplayer but there's a co-op mode in there too. Might be a fun one to enjoy together in the living room.

 

The Magic CircleThe Magic Circle. This is a truly odd experience. You're playing an unfinished game and, rather than wait for the developers to finish it, you take on that task yourself. It's very meta, majorly geeky, and created by developers of AAA titles you've actually heard of.

We won't steal the thunder from our podcast interview, but this may be one of the more interesting games you check out this year.

 

 

How To Survive 2How To Survive 2. GrrlGotGame is a major zombie game fanatic, and she's on the fence about this one largely because it's... well, it's in the third-person. She generally prefers her zombie bashing to be up close, personal, and in the first person thank you very much (with the exception of the Dead Rising series). The level she played, set in New Orleans, was also pretty light on zombies, perhaps by design or because it was an early prototype. That said, she doesn't know that she would have survived if there were many more of them.

This game seems to be more about the atmosphere and puzzles than how many undead can you kill. GrrlGotGame spent a great deal of time just wandering around, killing a zombie about every 20-30 seconds while trying to figure out where to go next. When she entered a building, the walls would go translucent, allowing her to see in without following her character too closely. It was kind of a neat effect.

One thing that impressed us is the developer's devotion to pleasing its fan base, which has been enjoying the first How to Survive game for some time now. The Steam forum for that game is being used to collect suggestions for the sequel.

While the game isn't a perfect fit for our personal zombie bashing tastes, we're planning to give the original How to Survive a shot on our Xbox One (free at the moment for Gold members) before the sequel arrives on Steam Early Access ... just in time for Halloween 2015.

 

GiganticGigantic. This enticing third-person action game is actually a distinctive entry in the Multiplayer Online Battle Arena (MOBA) genre.

There is no single player - instead you team up or get matched up with four other players, each with their own special attacks or skills that evolve throughout a match against another team of five. Likewise, your mission objectives shift as you explore the large brilliantly colored worlds of the game.

If you have an Xbox One and/or Windows 10 PC, you can sign up for the closed beta now.

 

Keep Talking And Nobody ExplodesKeep Talking And Nobody Explodes. What started as a VR game is now coming out on Steam for gamers with or without a virtual reality headset.

The concept is ripped from most action movies. There's a bomb set to blow up and someone has to walk you through the steps to defuse it by whispering the steps in your ear.

Only the people helping you are wading through complex instruction manuals to help you dismantle the random puzzle traps. You describe what you see, they find the right details - you hope.

Will KTANE (as it's abbreviated) take off as the next big geek party game? Time will tell. But if you ever dreamed of cutting the red wire with 0:07 seconds left on the clock, this might be the game for you.

 

HobHob. From the makers of Torchlight comes a game that diverges from their core action RPG comfort zone. Essentially a puzzle platformer (and a striking one at that), the game drops you into a strange steampunk realm that you must explore to uncover its mysteries.

There's no text or dialogue, just a story that unfolds via the action of the game itself. There is combat, naturally, but the game is more about discovery.

 

Knight SquadKnight Squad. It's been a while since we've found a party game that really appealed. Knight Squad definitely fits the bill. It takes basic concepts that we've all played (capture the flag, soccer, etc.) and adds a hack-and-slash flare. Up to four "knights" (points for including pink and purple options!) can battle it out using standard issue swords or souped-up weapons found on the field. A personal favorite: the long-sword, a blade truly worthy of the Highlander.

The base mechanics were pretty much the same on every game – capture an item and take it to the destination (your home base, the goal post, etc.). But each map had nice variation and there was some skill involved. GrrlGotGame had a wonderful time playing, even when she was getting stomped by someone's trash-talking kid.

  • Out now for PC and Mac on Steam Early Access; releases on Xbox One in the next year
  • Sorry, no podcast interview

 

Castle Story

Castle Story. At first glance this looked like a Minecraft knockoff but during the interview that ensued, Minecraft didn't come up at all. It goes to show that looks can be deceiving. You do collect cube-style elements and can build whatever you can imagine but Castle Story is at its heart a strategy game.

All that said, the Steam Early Access reviews are concerning so this is, at best, a watch-and-wait game. Still, if Minecraft and strategy ring your bell, at some point this may come together.

 

 

ChasmChasm. We don't stop for every shiny new platformer we spot at PAX, but this one really caught our eye. The result of a 2013 Kickstarter, the game is more than a year late.

But it looks like it will have been worth the wait. Procedurally generated, you'll never play the same dungeon twice - unless you want to. There will be seeds, so you can sock away favorite worlds to revisit or speed run against your friends.

The game is nearly complete and will do doubt help you scratch that "Metroidvania" platformer itch.

 

Corpse Of DiscoveryCorpse Of Discovery. This looks a little like Destiny (minus the combat) with a splash of Portal (minus the snark), but deeper than both.

You explore six planets, dealing with harsh conditions and aided by an AssistBot named AVA.

The goals are a bit more existential, with self-discovery sharing narrative weight with your discovery of new lifeforms, alien history, and otherworldly stuff like lava oceans and floating islands.

If you shy away from so-called "walking simulators" and games that make you think, this isn't for you. But if you want to examine fantastical new worlds and enjoy pondering the nature of the universe, you'll want to dive right in.

 

FutureGrindFutureGrind. Our first thought when passing by the booth for this game was Ratchet and Clank. You know those addictive rail jumping sections?

This is sort of like that, only in two dimensions and with more of a Tony Hawk feel. You grind and flip on magnetic rails, matching the color of your wheel to the track to avoid repeatedly crashing to your death.

Which you will. A lot.

 

DistanceDistance. This is the successor to Nitronic Rush, a well-regarded student racer made at Digipen (available for free).

The team decided to go pro, increase the "Tron" factor, and add all of the bells and whistles including co-op, leaderboards, level editor, and even cross-platform multiplayer.

Rather than just drive, you'll jump, spin, and even fly through a futuristic cityscape that tries to destroy you at every turn. You'll boost up the sides of buildings and seek out shortcuts to not just get the best time, but survive to the end.

There's even a single-player story mode for those of us (like Gamewatcher) who are into that.

 

Ladykiller In A BindLadykiller In A Bind. When you walk by a booth with a garish sign title "My Twin Brother Made Me Crossdress as Him and Now I Have to Deal With a Geeky Stalker and a Domme Beauty Who Wants Me in a Bind," you stop and take a look.

This is not your typical PAX game and it's not for everyone (especially not kids). But for those who enjoy visual novels with a lesbian theme, it sounds quite compelling. There are elements of dating sims with an erotic story set on a cruise ship.

 

Fortified! Fortified! The aliens are coming, and it’s up to you to stop them in this multiplayer game for PC. The level GrrlGotGame tried at PAX involved three rounds of alien invaders trying to destroy an Earth-bound rocket. (No explanation was given for the rocket – we assume it was Team Earth.)

Players may choose from one of four characters – three men, one woman. Points for making the woman a literal rocket scientist! It’s a basic tower defense ploy that requires some strategy when selecting a load-out.

HINT: Don’t start a level without at least one ground-to-air missile launcher. You. Will. Die. GrrlGotGame tried the same level six times with three different partners over the weekend, but only managed to beat the level once. Naturally, it was with our 12-year-old son. Which is to say, it was tough... but fun.

 

Mimic ArenaMimic Arena. We don't play a lot of couch multiplayer party games but this is one of the few we might enjoy. You don't just jump and shoot, you create mimics that match your every move and can be deployed to distract and destroy while you take avoid obstacles and take out the other players.

If this sounds like your sort of game, check it out on Steam's Project Greenlight, and if you like it, give it a vote.

 

The Rust BeltThe Rust Belt. Set in a world that looks to be somewhere between Mad Max and Borderlands, we immediately found much to love about this game. There's plenty to explore, lots of enemies to destroy along the way, and cool pickups that make demolishing said enemies even more satisfying.

Gameplay starts out deceptively easy. You drag a tow chain that grapples enemies and scrap, turning them into weapons to use against other foes and to open up new areas of the map.

Over time, you upgrade your truck, build a town that supplies you with resources, and - well - explore more of the dust bowl you call home and bash more enemies.

 

Sometimes Always MonstersSometimes Always Monsters. This is the follow up to the indie story-driven and consequence-laden adventure Always Sometimes Monsters (no, that's not going to prove confusing). This is more of the same, only different.

Now you're a successful author on a book tour. The choices you make determine the outcome of your adventure. Rest assured this will go to many dark places, as the original did.

Or you could play it safe and just stay at home. What could possibly go wrong? Our guess is that something always will, but it should be entertaining and even thought-provoking no matter which path you take.

 

Through The WoodsThrough The Woods. At first glance, this is very reminiscent of Slender: The Arrival. Armed with a flashlight, you investigate a dark wooded area with folktale horror overtones. The game's creators admit comparisons are inevitable, but claim their story is deeper and more compelling. The developers, who are from Norway, modeled after Norse mythology and folk tales.

All we know is that the flashlight at night thing doesn't seem to get old, and it's usually a good play for survival horror. If you feel the same, check it out on Steam Greenlight (it's already been approved).

The demo from the successful Kickstarter campaign was pulled but a new demo is due in coming weeks (mid-September).

 

To LeaveTo Leave. This is a tricky little platformer/puzzle game. You grab onto a magical door that lets you fly but to clear a room you need to avoid many obstacles.

There are checkpoints that save some of your progress, which is good because you will fail often. Even with nerves of steel, you will - much like with that wacky doctor's game, Operation - touch the edge of something toxic and BAM. Back to checkpoint.

That said, this was fun and we're curious to see where it goes.

 

We Are ChicagoWe Are Chicago. At first glance, this looks like something you'd see from Telltale Games but with a real world sheen. You play a black teen in the projects of Chicago trying to deal with real issues that the developers collected from true stories.

Alas, the gameplay we tried is a bit slow and plodding - mired by little tasks such as setting the dinner table - but it could prove worthwhile if it shares some of the real experiences of living in gang territory on Chicago's South Side.

 

Dragon Fin SoupDragon Fin Soup. We spoke with the developers of this game two years ago, and they've come a long way since then. Back in 2013, it was all prototypes and concepts.

Now, the game is essentially finished and about to be released.

Dragon Fin Soup revolves around Red Robin (basically a morally challenged Red Riding Hood) as an alcoholic bounty hunter battling through rogue-like adventures and her own frailties. There are additional modes including survival mode and endless labyrinth.

 

Elan LeeI Love Bees & Exploding Kittens. You may be tired of hearing about I Love Bees (if so, we suspect you haven't actually heard it). Well, one of the creators of I Love Bees is Elan Lee, known more recently for collaborating on the Exploding Kittens card game with The Oatmeal (which we bought but haven't played yet; GrrlGotGame and ThePikachuFan are both wary of the whole dead cats premise).

We found him nestled in the bowels of the ACT Theater adjacent to the Convention Center and he seemed thrilled to hear about the Definitive Edition. We’re going to work with him on expanding the extras.

We're already cataloguing some amazing early versions of scenes and other audio that's never before heard before unless you worked on the project.

Stay tuned, and if you haven't tried I Love Bees:

 

That's our PAX Prime 2015 coverage in a nutshell. Check back as we post and link up the remaining podcast interviews, and then watch for more I Love Bees!

http://www.busygamernation.com/podcast/

Borderlands: The Pre-sequel is 2K Australia's take on the Borderlands franchise, set between the first and second game. At first glance, it's more of the same stuff that made Borderlands so fun - loot, guns, betrayal - but there's a twist.

Now you can play as Claptrap! And this changes everything.

GrrlGotGame is the Borderlands hound in our home, and she adored the brief game demo she played at PAX Prime. Hear all about the game in our brief but illuminating interview and then enjoy one of our most hilarious musical outros! (Yes, it's from a game trailer - but we've re-cut it for maximum effect.)

This is another in our continuing series of PAX Prime 2014 reports. We've recorded interviews for Boo Bunny Plague, Dead Island 2, Never Alone, Saints Row: Gat Out of Hell, The Order: 1886, and more (read our full show impressions and check back for more podcasts).

As always, you can download Busy Gamer Nation on iTunes, Zune, or our own RSS feed.

http://www.busygamernation.com/podcast/

Evolve was a game we almost dreaded playing. We signed up for a game demo more out of obligation - it was a requirement to get an interview - than out of a genuine desire to try it. It looked like so many multiplayer only games we play for a day or so and then avoid.

Boy were we wrong. The game is a deeper rabbit hole than we imagined thanks to the specific hunter roles you need to choose between and the monster specializations that keep you guessing. And, if you don't want to go online, you don't have to. AI players will fill in all of the other roles if you choose. Be a monster and kill everyone, or be a tracker and hunt down the surprisingly hard-to-find creature before it levels up too much.

Best of all, there's a Big Alpha sign-up going on now for a chance to play the game online for a short window starting Oct. 30 for Xbox One and Oct. 31 for PS4 and PC.

This is another in our continuing series of PAX Prime 2014 reports. We've recorded interviews for Borderlands: The Pre-Sequel, Boo Bunny Plague, Dead Island 2, Never Alone, Saints Row: Gat Out of Hell, and more (read our full show impressions and check back for more podcasts).

As always, you can download Busy Gamer Nation on iTunes, Zune, or our own RSS feed.

http://www.busygamernation.com/podcast/

Slender: The Arrival is one of those games we checked out at PAX Prime 2014 largely because our 11-year-old son has been begging to play it since he heard his friends discuss it on the playground in elementary school last year.

He won't. Not any time soon. As fans of survival horror and exploration games, we might though. Slender is not gory or super violent, but its chilling antagonist Slenderman may give even the grown-ups nightmares.

Find out how the console versions, released this week, compare to the original PC release. And if you bought the PC version as a standalone or on Steam, you may want to check back where you bought it for some free bonus levels.

This is another in our continuing series of PAX Prime 2014 reports. We've recorded interviews for Evolve, Borderlands: The Pre-Sequel, Boo Bunny Plague, Dead Island 2, Never Alone, Saints Row: Gat Out of Hell, and many more (read our full show impressions and check back for more podcasts).

As always, you can download Busy Gamer Nation on iTunes, Zune, or our own RSS feed.

http://www.busygamernation.com/podcast/

When GrrlGotGame told me she found this awesome co-op game involving a Chariot, I was skeptical. The last game we really enjoyed playing side-by-side on the sofa was Borderlands, Dragging a wheeled cart around the screen sounded sketchy but proved... really great fun.

Canadian developer Frima, perhaps best known for Nickelodeon tie-in games for kids, seems to have cracked co-op platforming with this little gem. While you can play it through solo, we can tell from our hands-on time that it'll prove much more fun with a friend or loved one to yell at while trying to maneuver the chariot to its final destination.

This is another in our continuing series of PAX Prime 2014 reports. We've recorded interviews for Evolve, Borderlands: The Pre-Sequel, Boo Bunny Plague, Dead Island 2, Never Alone, Saints Row: Gat Out of Hell, and Slender: The Arrival - among others (read our full show impressions and check back for more podcasts).

As always, you can download Busy Gamer Nation on iTunes, Zune, or our own RSS feed.

Evolve-GolaithIt seemed like PAX Prime 2013 had Kickstarter Fever, while this year it appears that fever has broken. We did see some of the same games - including Neverending Nightmares and Chromancer - approaching completion. We didn't interview anyone actively fundraising this year, so we can't recommend anything new to back: So if you're into that, you're on your own.

But we did check out some awesome big to indie-sized projects coming to your consoles, PCs, and/or mobile devices this year or next. (And a few that are out now!)

This year wasn't a great one for indie press like us. We had a harder time than usual penetrating the PR veil that covers most triple-A titles. You ask to talk to someone in a booth about their game, and they refer you to their PR or community manager. That person may or may not be possible to find over the course of 4 days, particularly when you're exhausted and being pulled 10 different ways. We tried 4 times to speak to someone about Dragon Age: Inquisition, but never could find the elusive approved talker. In addition, it seems that the no cameras policy for canned demos was widely expanded to audio this year (normally audio gets a pass, which is how we brought you Portal 2 (MP3) and Infamous: Second Son (MP3) previews in years past), so we skipped Assassin's Creed Unity (among others) in favor of more accessible titles.

Welcome to PAX 14It's also worth noting that the sheer mass of people at PAX makes visiting all of the games at PAX impossible. In early days, we could do circuits around the show, visiting the booths we liked several times. Now you really have to pick your targets. Last year, while we had a blast, we got locked into appointments for games that sometimes proved disappointing or at least not worth the time investment (some publishers require you to lock in an hour per title for both play time and interviews). We prefer to sometimes just watch the games we don't have time to play and record short, quick interviews. So this tends to be overkill - so we kept our schedule as open as we could. On top of that, some publishers (like Bethesda) had no real PR presence, meaning we couldn't talk to anyone about The Evil Within - which is a shame, since the demo was a disappointment but we have a sense that there may be a really good game in there.

That said, the interviews we wrangled were good and reasonably short, so we should have all of the podcasts out to you much faster this year!

Here are the PAX Prime 2014 games we found noteworthy:

 

Costume Quest 2

Costume Quest 2. This gentle turn-based adventure game is one of our top picks for Best of Show - and a long-overdue sequel to a fantastic game. Everyone's favorite trick-or-treaters must travel back in time to stop an evil dentist overlord (is there any other kind?) from taking away all of the world's candy and cancelling Halloween.

Your adventure will take you to the Louisiana Bayou and New Orleans French Quarter (among other places), collecting new quests and costumes along the way. Choose your active costumes carefully since your combat style is based on your costume. Our new favorite costume: a Thomas Jefferson-esque figure, who has the best powered-up attack of all time. (We won't spoil it - just use it as soon as you can.)

The game has solved two issues with previous Costume Quests. First, speed. The original Costume Quest offered up one costume on wheels, allowing the kids to fly around town. I ended up keeping that costume in constant use purely to get through game in a reasonable period of time. This time, EVERYONE gets skates, so speed is no longer a consideration when choosing costumes.

To help keep things challenging for more advanced players, the game also introduced a Candy Corn costume that makes the character takes damage but doesn't attack. Use this costume for one of your crew to increase the combat difficulty and see the incredibly funny Zen zingers that explain what's going through the Candy Corn's mind.

The Candy Corn abides in October 2014, just in time for Halloween.

 

 

Borderlands: The Pre-Sequel!

Borderlands: The Pre-Sequel! Our former Game of the Year IP returns with even more Wub-Wub - and a playable Claptrap character that is likely to cause some serious divisions among co-op players. Claptrap is the adorable/annoying single-wheeled robot that has guided vault hunters through past adventures. He comes equipped with his own action skill, an unstable program called "VaultHunter.EXE." You might rain down a pirate ship's worth of cannonballs at your enemies, or... send everyone in your party into an uncontrollable fit of bouncing on the moon. Who knows? Like I said, this may break up some friendships. Or marriages. (Sorry, honey - but you know I loves me some Claptrap. Wub. Wub.)

As for the rest of the game, it's Borderlands. The story explains the rise of Handsome Jack, the star of Borderlands 2. But really, it's all about the shooting and looting. Go it alone or bring a friend; just remember to save your buddies (real or NPC) when they inevitably start to die.

The cel-shaded insanity continues on October 14, 2014.

 

Chariot

Chariot. Our favorite games this year were off-the-beaten track and - for the most part - surprisingly non-violent. (I know, right?) The Chariot team describes their game as a "humoristic physics-based couch co-op platformer," but really, all you need to know is that it's delightful and fun for two players. The game follows a princess and her fiancé as they drag her father's funeral chariot through ancient caves filled with looters and bats.

At first glance, it looks like your basic puzzle/platformer hybrid. Each player has the ability to tether him/herself to the chariot to push, pull, and lift the wagon wherever it needs to go. Every level requires significant cooperation; all it takes is one missed button press to send everyone tumbling back down the hill.

And the King really hates it when you drop him.

That's right, Dad is dead, but his spirit didn't get the memo... and he really, really hates his daughter's taste in men. This becomes clear very quickly, as the ghost of his royal highness takes humorous potshots at his daughter's intended. Perhaps a successful run to the graveyard will change Dad's mind. We'll find out when it rolls onto your favorite platform later this year.

 

Dead Island 2

Dead Island 2. GrrlGotGame is a huge Dead Island fan, and this was by far her most anticipated game of the show. Gamewatcher, not so much - though he ultimately enjoyed the demo more after taking a fruitful detour and killing the most zombies in a 10-minute period!

Dead Island 2 continues the tradition of outstanding trailers that have almost zero to do with the game (at least what we played). At E3, it was revealed that the zombies were coming to Venice Beach. The game itself is set in the Los Angeles area (and apparently other parts of the state - one of the logos has an outline of the Golden Gate Bridge), but the areas we saw were definitely more city than beach.

The gameplay hasn't changed significantly: There are zombies and tasks, but now you can choose if you want to actually do any of the offered missions. More disturbing (to us), it appears there is strong co-op focus at play here. We found it extremely jarring and annoying to have random people just appear in our past Dead Island games, and we always turn that functionality off. The developers said that we'd still be able to turn off unannounced visitors or restrict it to friends only, but it's not clear how important this is to enjoyment of the game.

It's worth noting that the game engine appears significantly improved, and the weapon upgrade system has been streamlined. You still need blueprints and items, but now, you don't have to find a workbench to combine weapons. Time won't stop while you're upgrading your weapons, so the devs recommend having a friend watch your back while you do it. (There's that forced co-op again!) That said, it's not impossible to find a nice, quiet place to do it. Say, the top of a school bus. Join in the fun (or please don't, if it's our game!) when Dead Island 2 washes ashore in 2015.

 

Escape Dead Island

Escape Dead Island. Deep Silver jumps on the cel-shaded bandwagon with this somewhat bizarre entry in the Dead Island universe. The demo didn't really say much, but it appears that you play someone left behind on an island during the zombie apocalypse. GrrlGotGame took an excruciatingly linear path through the beach/trees to yell at someone who may or may not really exist, while listening to the spirit(?!) of someone yelling in her character's head.

Oh, and she totes killed a couple zombies, too.

This one didn't do much for GrrlGotGame (it's looking more like a Telltale game, where story trumps action, and thus may be more in Gamewatcher's wheelhouse). We'll see what the voices in our head say when Escape Dead Island releases November 18. Preorders get access to the Dead Island 2 beta - which is odd since the only overlapping platform is PC.

 

Evolve

Evolve. Also known as the "You can be the monster" game from E3. GrrlGotGame played first as a Goliath and latera medic on the human team, and she didn't really get into either class. Gamewatcher, on the other hand, played a medic and was very successful at it (much less so as a Tracker - he let down his team by not finding the monster quickly, before it had leveled up a couple of times.) That said, flying around and unleashing Hell from above has its moments.

GrrlGotGame prepares to play as the monsterThis was where our lack of co-op experience and practice with the game really hurt. With single-player campaigns, you have a chance to get your skills up before going into an online melee. In this case, we were playing against people who knew what they were doing... and they took us down hard. GrrlGotGame did last longer as a monster than a medic, however. A bit more prep and clarity on how to use the controls before diving in would have been very helpful.

Prepare to release the Kraken (and the Goliath, and 1-2 more TBA monsters) when Evolve comes out in February 2015.

GrrlGotGame prepares to play as the monster

 

The Order: 1886

The Order: 1886. This highly anticipated PS4 exclusive attracted a lot of attention at E3 earlier this year, and with good reason. The Order takes players back to Victorian-Era London and hands them super-powered weapons (fictionally) created by Nikola Tesla. You play Galahad, a member of an elite order of knights charged with fighting a centuries-old war against a powerful threat.

The game has some lovely anachronisms, from the Tesla-powered energy guns to a female cohort. One of the cooler weapons disperses powdered thermite into the air around your enemies, which then ignites into a fireball when you shoot a flare at it. Realistic for the time? Not likely. But it sure is fun!

The environment remains much more firmly rooted in reality. The designers clearly did their research, exploring the Whitechapel area of London today as well as delving into the history books for reference. But let's not kid ourselves, folks. The heart of the game remains a third-person action/adventure/shooter. It just happens to be one with some extremely cool style.

The demo level we played was slightly confusing due to a lack of instruction. We presume the developers picked a later level to ensure players saw some real action. We could have used a few hints about combining attacks to get the desired effects. That said, we both had some fun stumbling around semi-blind.

Assuming the demo represents the final product (and they add some in-game training), expect to have a jolly good time when this releases on February 20, 2015.

 

Saints Row: Gat Out of Hell

Saints Row: Gat Out of Hell. Saints Row fans know that Johnny Gat was a very, very naughty boy. It appears his actions caught up with him after his storyline ended, because Johnny now resides <echo voice>IN HELL</echo voice>. In other words, Deep Silver thought of an excuse to take their way-over-the-top franchise straight to Hell.

Everything you expect from a Saints Row game is here, and more. There are new weapons based on the Seven Deadly Sins (no, you really can't begin to imagine) and guest appearances galore from some of history's most reviled humans. Plus Johnny has earned his devilish wings, allowing players to make some gorgeous sweeps through Hell. The new location, imaginative weaponry and addition of winged flight make this a welcome addition to the Saints Row franchise.

Prepare to heat things up on your favorite platform when Gat Out of Hell releases as a standalone digital game on January 27, 2015 and as part of the retail bundle Saints Row IV: Reelected for Xbox One and PlayStation 4.

 

Tales from the Borderlands

Tales from the Borderlands. The Borderlands franchise gets the Telltale Games treatment, which means lots of conversation and cut scenes with a little combat mixed in. This one breaks with the traditional Telltale approach of generally following one person, and neatly tweaks the story based on player actions.

The tales take place on Pandora after the events of Borderlands 2. While it helps to be familiar with the story and characters, it's not required to play. (You will be spoiled on some Borderlands 2 details, to be sure.) The story unfolds through multiple playable characters, including scheming Hyperion employee Rhys and con artist Fiona.

The demo was a bit too heavy on the cut-scenes for GrrlGotGame's taste (she's a run and gun gal), while Gamewatcher was quite at home. She almost missed a few dialog trees because frankly, she was a little zoned out (it was our first stop of the first day of PAX). Not bored, just waiting for something to happen. (She's still waiting for Telltale to adapt "My Dinner with Andre" into a game.) Once the combat started, it was the standard "Push LEFT!" "Now quickly Push UP!" combat you see in any Telltale game. Not terrible, just not her style.

The demo ended right about the time it started getting interesting, which is a good way to build a demo. We're both intrigued by the multiple character approach, and very curious to see what they do with Fiona.

Plus we all love The Wolf Among Us, so even GrrlGotGame is willing to give this game a chance when it comes out in late 2014.

  • Releasing on: PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, and PC - plus likely (though unannounced) for iOS.
  • Sorry, no interviews were available.

 

Boo Bunny Plague

Boo Bunny Plague. A fantastic original soundtrack and an Adult Swim sensibility drives this "animated musical adventure through dimensions of time and space-time space." You play a robot Bunny who becomes annoyed with his father/creator and does what any bratty kid does: He takes off, leaving a path of destruction in his path. Expect a ton of 1980s touchstone references (RoboCop, Say Anything) and some extremely adult language.

The gameplay is essentially third-person destruction. Your weapon of choice is a thrashing guitar with which to pummel your foes, apropos of the original metal track that accompanies your mission. The soundtrack reportedly bounces around time and styles, which should keep things interesting. Bonus points for the coolest booth freebie of the show, an original Boo Bunny comic by Hack/Slash creator Tim Seeley.

Rock out with your bunny tail out now on Steam (released on September 4, 2014, just after the show).

 

Sunset Overdrive

Sunset Overdrive. We don't get into multiplayer much, but really wanted to try out this game's grind system - it reminds us a bit of one of our all-time favorite games, Jet Set Radio Future, but with guns. The only option was an hourlong line to play a 10-minute melee battle for a fabulous prize (well, a pin) if you were the top player in a group of 7.

The game rewards you for grinding and doing tricks, so runners and gunners may stay alive but they won't get the top scores. Gamewatcher mostly alternated between grinding and shooting (occasionally pulling off both at the same time) and managed to snag the winning position (and the prize) after three quick waves of enemies.

While we're more likely to enjoy the story mode, we might be tempted to jump online occasionally to shoot some mutant enemies with friends when this releases in October.

  • Releasing on: Xbox One
  • Sorry, no interviews were available.

 

The Evil Within

The Evil Within. So Resident Evil mastermind Shinji Mikami has developed a very bizarre Silent Hill-ish survival horror game that should have our names written all over it. This was one of the few games that we voluntarily waited almost two hours to see, and we were deeply disappointed. A brief video that displayed Xbox controls was provided to teach us how to play the demo... on a PlayStation 4. Then, we were dumped into Level 9 with no direction or even idea what to do. 30 mostly painful minutes later, we left wondering where this could have gone so very, very wrong.

To be fair, we both felt the same way about publisher Bethesda Software's Dishonored demo at a previous PAX - and that ended up being one of our favorite games that year. So we may still give The Evil Within a chance.

But it will have to work hard to get into our heads when it releases in mid-October.

  • Releasing on: Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC
  • Sorry, no interviews were available.

 

Panda PandamoniumCascade

Panda Pandamonium and Cascade. Big Fish Games has developed a Mahjong game as dated as the awful '70s and '80s music blasting from their booth. Panda Pandamonium for iOS is basically a Mahjong game with a goal: Match the two Panda tiles, thus freeing them from... being tiles on the Mahjong board. Don't get us wrong; we love matching games (including Mahjong), and we totes love Pandas, too. May they live long and happy bamboo-filled lives. But these South Park rejects didn't add anything to the game whatsoever. Maybe if the designers had spent more time designing the rest of the tiles into something comprehensible, we would care. Instead, we had a hard time figuring out what matched what on the board. The Boston/Cyndi Lauper train wreck of a soundtrack didn't help any.

Also showing on the floor: Cascade, a match-3 game that was a whole lot better when it was called Bejeweled.

  • Available now: iOS only
  • We skipped the interviews on these.

 

Pig Eat Ball

Pig Eat Ball. At every PAX, there is a game so bizarre, so out there, that we honestly don't know what to say about it.

This is that game.

Pig Eat Ball is a local co-op party game that challenges players with a series of fast-paced levels, each with its own unique goal. It starts pretty simple: Chase after tennis balls on the screen and eat them. Your avatar gets a little chunkier with each bite, making it difficult (and sometimes impossible) to navigate through the maze. Just to keep things interesting, your opponents can ram you from behind, causing your character to vomit up skanky green balls. And yes, you gobble them back up to keep your score up. (Barfing is also a valid strategy to make it through tight corridors. Yes, it tacitly encourages bulimia.) Later levels include challenges like "make a sandwich" (seriously!) and eat the stars, which is complicated by some prickly stars that pop your fat piggy.

Days later, we're still not sure exactly what to think of the game. Eating vomit balls isn't our cup of tea, but our 11-year-old sure loved it. The game was also a huge hit with three young adults who played before us. Maybe we're just old. There's also the complication that it's a PC only game, and gathering around a work laptop isn't exactly a party-friendly space. Perhaps if it gets ported to consoles, we'd be more inclined to commend it.

There is the (optional) accessory that gave the game an added dimension: DIY vibrating chair pads that rocked our world whenever someone attacked us, which was actually pretty often. Every bump to our character's behind gave a nice, therapeutic butt massage while lighting the chair up like a Christmas tree. We don't know if we would buy this game, but I would definitely buy that peripheral (the devs promise to share the instructions on how to build your own, if you're handy with Make-style projects).

Check it out and consider giving it a Steam Greenlight vote today. Launch window is early 2015.

 

That Dragon, Cancer

That Dragon, Cancer. We skipped this booth last year but decided to dive in for a closer look this year after spying the eye-popping visuals.

This is an unusual game with a heart-wrenching twist: The young boy, Joel, who inspired it died earlier this year. The game, however, lives on and provides unexpected solace and release for those in similar situations. It's less a game and more a series of emotionally charged play spaces that encourage you to explore and experience what it's like to be a parent of a child undergoing cancer care. Gamewatcher spoke to Ryan Green, Joel's father and the game's lead developer, and then played a lake scene which included a duck's eye view of being fed by the boy. Another station nearby put you into the role of the father trying to comfort his inconsolable son in a hospital room.

Having recently lost a family friend to a related dragon, the feels came crashing down. And that can be a good thing. The game's creator hopes that others will find catharsis and peace by sharing in his son's brief but meaningful life when the game is completed.

 

Never Alone

Never Alone. There's almost always a title - usually a puzzle game - that pushes the visual boundaries of what we expect from our hobby. Never Alone was instantly striking; we were drawn to it from across a crowded room and spent a lot of time just watching someone else play. You explore an icy Alaskan landscape as a young Iñupiat girl and her artic fox companion, solving puzzles while exploring tales inspired by native folklore. Naturally, the fox can access areas that the girl cannot - and vice versa - and success will unlock stories told by the tribe that inspired the game.

We'll be living the legends together when Never Alone launches on Nov. 4 (delayed to Nov. 18).

 

Slender: The Arrival

Slender: The Arrival. Already available for PC, Slender - a licensed game featuring the Internet mythical and supernatural villain Slender Man - is making its way to Xbox 360 and PS3 later this month. If Gone Home caught your fancy and you want some more spooky wandering in your life, this might scratch that itch.

We played a small section of the game that took us, with little explanation or exposition, into a dark spooky mine where we had to flip on some generators to open up a new area. Like we really wanted to go deeper into the mine with Slender Man wandering around?! But we did it anyway and were rewarded with a few skin crawl-inducing flash cuts that definitely made us jump. They served it up in a dark booth, so we skedaddled at that point... so that other people in the lengthy booth line could have their turn! Yeah, that's why.

This strikes us as a great couch game, so yeah, count us in when it releases in late September.

 

Rebuild: Gangs of Deadsville

Rebuild: Gangs of Deadsville. This one is for our 11-year-old son, who recognized it was a sequel to a resource-management zombie game he'd found and played on his Web browser last year. He proclaimed it to be great and we plunked out for a pair of Steam codes right there at the show. It's a bit like State of Decay but with a similar look and feel to Farmville and turn-based fighting.

The game is out on Steam Early Access now and the deluxe edition contains desktop versions of the two earlier games - or you can play them online here: Rebuild and Rebuild 2. iOS and Android versions are in the works but will likely lag behind the PC version.

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