Community Sourced - Do games truly belong to the player?

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I read an interesting tweet from a fellow Virginia Tech alum last night.

If you don't know Manveer, he's a game designer. He helped deliver the Wolfenstein reboot for Raven Software a couple years back and now works on a little game called Mass Effect 3 for BioWare. You might have heard of it.

In some ways, the sentiment encompasses what we believe when we advocate for busy gamers. In our Busy Gamer Manifesto, we suggest that game designers shift their thinking to accommodate the growing legions of gamers who want to enjoy games on their own terms - often with great constraints on their playing time.

My initial take on what Manveer suggests in his tweet is both a basic truth ("you can never fully control what players will do with your game after you ship it") and a guidance to fellow game makers ("alter your thinking to construct games that players can take whatever pleasure they want from it, even if it's not specifically what you had in mind").

Manveer further clarifies his message in reply to a colleague, Scott Warner of 343 Industries, who disagreed with his view of player authorship "as an absolute truth":

Another colleague, Matthias Worch of LucasArts, feels that there needs to be some middle ground:

Where do you think the balance is between game designer and game player? Do you feel any authorship on the games you enjoy? Do you think designers have an obligation to provide better tools to allow you to enjoy games on your own terms? As a busy gamer, is there a basic set of features that you demand from your games that isn't delivered often enough or that will cause you to reject a game if not present?

3 Comments

1.

http://online.wsj.com/article/SB10001424052970203806504577181320148513432.html

An example of gamers playing a game the way they want to. There was a NPR story about this kind of.gaming too, but can not find it.

I also would like to applaud companys that embrace exploits or shortcuts gamers manage to find.
I've noticed that some halo reach challenges seem to only be possible if you know about certain exploits, which can often be found via youtube or forums.

2.

ok so I've gotten some wind of this controversy. My stance is that skipping combat is not like skipping cut scenes. While yes we do have to acknowledge that the gamer's experience doesn't have to match the plotted experience there is still a degree of Authorship involved. This would be like watching a movie without the video. It is something anyone with reasonable skill can do and it's not something that should be punished but noone sells a DVD that has a no video function, because video is the core component of a movie. The same way that gameplay is the core component of our medium.

The truth is that while you allow for freedom, you do not and can not cater to everyone. In Utah people would be very happy if they could get Hollywood blockbusters without curse words. They tried. That was shot down vehemently.

In this sense games are more like movies than they are like music which does get released with friendly edits. You could argue for ages on whether games are more like music or movies but the short version is that my stance is games are more like movies.

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About this Entry

This page contains a single entry by Gamewatcher published on February 22, 2012 3:06 PM.

Game Releases - Syndicate, Metal Gear Solid Snake Eater 3D, Asura's Wrath, Ninja Gaiden Sigma Plus and Touch My Katamari was the previous entry in this blog.

Game Releases - SSX, Binary Domain, Mortal Kombat Komplete, Hyperdimension Neptunia 2, Fairway Solitaire + no Vita games?! is the next entry in this blog.

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Recent Comments

  • Gamewatcher: Interesting comment, but I would argue that movies and music read more
  • wolfkin: ok so I've gotten some wind of this controversy. My read more
  • UltimoRey: http://online.wsj.com/article/SB10001424052970203806504577181320148513432.html An example of gamers playing a game the way read more

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